


There is now a +50 opinion bonus when a liege is the primary defender in a war against foreigners You no longer get any liege levies from vassals with a negative opinion of you You now get and lose the -1 "raised troops" opinion penalty from vassals every 61 days instead of every 73 days Fixed a bug where you could not fire the leader of the right flank if the left flank had no leader Having a marriage alliance now increases opinion by 30 (quite useful vs liege or vassals) Waived the creation conditions (culture, religion) for most kingdoms and empires for human players Being outflanked is now much more devastating, especially through the center or from two sides Added a bottleneck logic to battles where the defender benefits from the surrounding terrain to make the opponent fight on his terms As you can see, there is a lot to learn about Crusader Kings to play this game successfully.- Women can now die in childbirth, and there can be other complications, like illness and sickly infants Besides, any vassal is a potential traitor. The rest will have to be distributed to the vassals, which means that there will be much fewer troops and taxes from these territories. Someone doesn’t want to be friends? Send an expensive gift! Your allies doubt whether to participate in a conspiracy? Money will be the decisive argument! Is the king going to be sent to the chopping block for attempted murder? The hell with the king, you will defeat his troops with the help of mercenaries and get out of his power, or even take the throne for yourself! In addition, economic skills determine the maximum domain size, that is, how many provinces can be under the direct control of your ward. Buy support for money or crush your enemies with brute force!Įconomics is boring, straightforward, but no less important because money can plug any hole. You just need to remember that the game carefully remembers all the crimes committed, and if a more skillful intrigue is ever taken over the ward, the murder you did ten years ago may suddenly turn out sideways. And in order to get the longed-for inheritance quickly, you can just quietly finish off your beloved father-in-law soon after the wedding. Even if he is clean as a piece of glass, there is always an option to spend a certain amount of money and simply fabricate a case.

For example, to get a profitable marriage, you don’t need to establish relations with the bride’s father – you can simply collect dirt on him. Intrigue allows you to arrive at the same results by diametrically opposite methods. In a word, building warm relationships with the mighty of this world is profitable, especially if it is your direct senior. Secondly, a friend is far more likely to support our own adventures. Firstly, a friend is unlikely to support the conspirators who decided to poison you, he can even report them.
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High diplomacy automatically improves relations with everyone around you, plus it allows you to purposefully make friends with someone which is very important in a difficult political environment. Make allies, plot intrigues, struggle for power! In total, the game has five basic characteristics, including diplomacy, economics, military affairs, economics, scholarship and intrigue and none of them is superfluous. However, caring for their children is also important for noblemen – after a respected landowner dies, you will continue to play for one of his offspring, and if the little brat is badly brought up, you should expect problems. They have corresponding problems: while a mere man from the street is worried that his children have nothing to eat, lord thinks how to seize more land, which of the applicants for the royal throne to support and what religion to accept. Only instead of ordinary people, the player controls dukes, kings, and if you’re lucky, emperors. Despite being classified as strategy, Crusader Kings has always been something akin to Sims in the Middle Ages.
